Shooting classes are as follows. Adult and youth, male and female all have these classes. If there are less than three shooters in a class you may be combined with another class.
All cubs shoot in one class. Primitive must shoot wooden arrows.
Awards are given through third place. In case of a tie, a shoot-off will occur. Only one award is given per place.
League shoots (weekly) usually have 14 targets and day shoots usually have 28 targets.
Once targets are placed on the course, no archer can shoot on the course before the start of the shoot and still compete in the shoot.
You may not start the shoot before the posted shoot start time without permission from the shoot coordinator.
You must turn in your score card by the posted end time to be counted.
For the weekly league shoot, the season is split into two legs, 7 to 10 weeks long each. To qualify for an award, you must shoot half or more of the available weeks (rounded down for a leg with an odd number of weeks). For each leg two of your scores are not counted. E.g., if a leg is 9 weeks, your best 7 scores are counted. Any weeks you miss count as zero.
Groups should be 2 to 6 archers to help keep everyone moving; shooting on your own isn't allowed. There is a maximum of 2 minutes to shoot per arrow. No rangefinders can be used during a shoot, but binoculars are allowed. Be polite and try not to slow things down. If people are piling up behind you, consider letting some people "shoot through". You don't have to shoot the targets in order, either, so consider skipping around a slow group and come back to shoot the target later.
Be truthful in scoring. Targets have one, two or three rings. An arrow on the animal outside the outer ring counts as five. If a target has only one ring, the inner ring scores 10. If two rings, the innermost scores 10 and between the two rings scores 8. If three rings, the innermost two rings count the same—10—there is no extra score for the innermost of 3 rings.
This is called 10-8-5 scoring.
If an arrow passes through a target, score it where it entered the target. If an arrow bounces back, you can score it as a 5 or reshoot that arrow. If the arrow glances off, however, that's a zero.
If an arrow clearly touches a ring, score the points as if it were inside the ring. If there is any daylight between an arrow and the ring, it doesn't get the inner ring score—don't move the arrow to make it touch a ring. If a target has support structure that is not part of the animal, such as around bird legs, or a tree stump, etc., those areas count as zero. Skips, ricochets, etc. all count as long as the arrow ultimately sticks in the target.
One set of scoring rings on a target is to be scored. It should be the one closest to a direct line between you and the target. Sometimes, a set of rings will be outlined—if so, that's the set of scoring rings. Sometimes a notice will be given about alternate available rings, like rings on a stump. Sometimes special rules apply to a target. Listen for announcements before you enter the field.
There are stakes which indicate where you must shoot from. A part of your body must touch the appropriate stake when you shoot. If the stake is touching a tree stand, you can stand on the ground and touch the tree stand or shoot from the tree stand. If the stake touches a platform, shoot from anywhere on the platform.
SHOOT SAFELY. If the shooting stake is on the side of a hill where you might slip, choose a safe, fair spot to shoot from. Never take a shot where your arrow could glance off something and endanger someone. Shout "CLEAR" if you are unsure if the area between you and the target is clear.
For other questions, especially what equipment comprises a class or which stakes to shoot from, just ask the shoot coordinator of a club officer. Common sense, safety and courtesy is the rule.